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Wick of Despair
Description
Team size: Currently 13
Engine used: Unreal Engine 5
Project duration: Currently 8 weeks
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"Wick of Despair is an immersive horror survival experience where your only ally is your lighter. Traverse an abandoned underground scientific lab and avoid the infected at all cost. Discover what happened and what lurks beneath the flame"
My tasks
As a narrative writer, my tasks were to write an in-depth lore of the story, as well as story beats that would fit with the overall design of the game. I was the one who pitched the idea for the game and developed the idea from there with the help of my classmate Roman Cros
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Write the story
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Write the characters
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Voice the main character
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Assist with the environmental design
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Worked on a narrative livestream feature
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