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Latency

Description

Team size: 6 

Engine used: Unity

Project duration: 8 weeks

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"Latency is a 2-player symmetrical RTS game played with a controller. The game is played in split-screen mode (on 2 screens), with 2 controllers. You control a colony of aliens, and your goal is to survive by defeating your opponent."

My tasks

I worked on this game mainly as the audio designer, My job was to create, find, edit and add sounds to the game. I also participated in the game's UI and brainstormed the enemies mechanics and designs

  • Create sounds

  • Edit and mix sounds

  • Add sounds to the game

  • Create basic UI elements

  • Enemy classes discussions

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